3D Motion

Exploring Blender to expand my skills in modeling, texturing and animation. Recently, I collaborated on a group project at Hyper Island where we created a trailer for a game, combining individual strengths to bring a complex concept to life. This experience deepened my appreciation for teamwork in creative workflows and inspired me to further experiment with Blender.

My first time using Blender, I created these assets to our video.

My part included also creating the “jungle room” in Blender with lights and importing assets like the leaves and computer to it.

Rendered picture of the jungle room. For the animation, I also rendered this scene and some of the others.

This video was a collaborative project created together with seven of my class mates in Hyper Island, Motion Creative -program. In the World of Games -module, we did a trailer for a horror game we named Mush-Rooms, inspired by surreal environments, 90’s snake game and Twin Peaks -aesthethics. My role was the “Creative” and I designed and modeled the tables and the lamp. I also created the “jungle room” -set up with lights and rendered some of the scenes.

Personal project further exploring Blender and rigid bodies, including “behind the scenes” working -file.